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We provide a variety of expertly curated resources that support a range of issues

Whether you are a school leader, SENCO, teacher, teacher aide or learning support assistant, we have curated these resources support a wide variety of learning needs, including:

  • literacy and numeracy
  • alternative assessment tools
  • Autism spectrum
  • Dyslexia, dyspraxia, dyscalculia
  • Vision and hearing impairment
  • Supporting emotional regulation
  • Universal design for learning

These resources were compiled by Iain Cook-Bonney who is one of our digital learning PLD facilitators who serves the Otago region. Choose from the selection of resources below:

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Digital Tool NameIconDescriptionSupport Area
Aiko & Egor: Animation 4 Autismhttps://www.learningarchitects.com/wp-content/uploads/2024/07/animation-for-autism.pngAnimated videos & games with research-supported skills to promote learning and engagement. Videos and games developed for children on the autism spectrum. Intended to be used by child & adult together.https://apps.apple.com/us/app/id1045076542?ign-mpt=uo%3D4iOS,AndroidAutismPhase 1: Year 1-3 (Foundation)Across Curriculumanimation
ASD Toolshttps://www.learningarchitects.com/wp-content/uploads/2024/07/ASD-tools-for-autism.pngDesigned by a therapist which includes an integrated toolkit to help kids of all levels, neurotypical & autistic alike. Tools to help students feel calm, happy and motivated.https://apps.apple.com/nz/app/asd-tools/id578206583iOSASDAcross Curriculumvisual schedule, visual timer, reward chart
autism Circuit toolshttps://www.learningarchitects.com/wp-content/uploads/2024/07/autism-circuit.pngWebsite with a wide range of practical tools designed to help learners with autism and their teachers. https://autismcircuit.net/toolsWebAutismAcross Curriculumcue cards, breathing, visual prompt, clicker, templates,
Be my Eyeshttps://www.learningarchitects.com/wp-content/uploads/2024/07/be-my-eyes.pngClever app for scanning objects to support people who are blind or have low vision.https://www.bemyeyes.com/iOS,AndroidBlind/Low VisionPhase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumscanner, blind, vision
Autism Trackerhttps://www.learningarchitects.com/wp-content/uploads/2024/08/Autism-Tracker-App.pngTrack what matters to your child and family. Use the visual calendar and multi-item graphs to view and discuss patterns. Share individual events or entire screens with your team using Dropbox, email or Twitter (Twitter lets you set up closed groups). Now, track several persons on one device. Daily Reminders. >> New: Price includes one Coaching session (Skype or phone) to get started with trackinghttps://www.birdhousehq.com/teachers/iOSAutismPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumvisual calendar, journal, communication
Book Creatorhttps://www.learningarchitects.com/wp-content/uploads/2024/07/book-creator.pngAmazing tool for creating visual, interactive stories. Works on the web or via an app.Web,iOS,AndroidASD,UDLPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumbook creation, video, audio, maps
Bookopolishttps://www.learningarchitects.com/wp-content/uploads/2024/07/bookopolis.pngBookopolis offers a great way for students to find new books to read and to reflect on their reading in a fun, safe environment. Like a Goodreads just for kids; it lets students create a record of what they've read. Includes writing reviews, badges and points.https://bookopolis.com/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8English, Languagesbook reviews
Boomwriterhttps://www.learningarchitects.com/wp-content/uploads/2024/07/boomwriter.pngA web-based writing platform that focuses on getting students to collaborate, both as writers and readers. Teachers can assign three types of writing projects: Story Book, Student Journal, and Other. StoryBook allows students to co-author their own books.https://boomwriter.com/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8English, Languagesstory writing, journal, collaboration
Breathe, Think, Do with Sesamehttps://www.learningarchitects.com/wp-content/uploads/2024/07/Breathe-think-do-with-Sesame.pngA resource app to help a child with skills such as problem solving, self-control, planning, and task persistence.https://apps.apple.com/gb/app/breathe-think-do-with-sesame/id721853597iOS,AndroidEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumemotional regulation, problem solving, self-control, planning, persistence
Breathe2Relaxhttps://www.learningarchitects.com/wp-content/uploads/2024/07/breathe2relax.pngOffers tools to assist with stress managementhttps://healthify.nz/apps/b/breathe2relax-app/iOSEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumemotional regulation, stress management,
Calmhttps://www.learningarchitects.com/wp-content/uploads/2024/07/calm-app.pngCalm is a meditation, sleep, and relaxation apphttps://www.calm.com/iOS,Android,WebEmotional RegulationPhase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumemotional regulation, meditation, sleep, relaxation
Champions of the Shenghahttps://www.learningarchitects.com/wp-content/uploads/2024/07/champions-of-the-shenga-.pngA card game where players have to master their magical power to win, training players to focus their mind and manage their frustrations. It uses a heart rate variability sensor and responds to player's emotional state to make staying calm a core part of gameplay.https://www.championsoftheshengha.com/iOS,AndroidEmotional RegulationPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumgame, emotional regulation, heart monitor
ChatGPT Assistanthttps://lh3.googleusercontent.com/ASwNx5sjVLbP57VVT68AW7ME6I5bqchlweWde9UZYh7uFzwk8BPW9hJBzBDJScWWgCwUkLt0FLaGNmuR86XmotVjF38=s120The extension enables users to chat with ChatGPT, ask questions and receive answers in a natural way. Supports all popular search engines such as Google, Bing, and DuckDuckGo, making it convenient for those who switch between them.https://chrome.google.com/webstore/detail/chatgpt-assistant-smart-s/opngpmnmajecahkfibkbdkfckibnpajd/related?utm_source=chrome-ntp-iconChromebook,Mac OS,WindowsLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across CurriculumChatGPT, chatbot, search
Class Breakhttps://www.learningarchitects.com/wp-content/uploads/2024/07/class-break.pngA tool for getting to know a new class right through to filling in twenty minutes at the end of the day with a fun game. Great for building confidence, unity and self-esteem with your class through team building activities and class work designed to improve every aspect of the students learning.https://apps.apple.com/gb/app/classbreak/id577991380iOSMotivational Tool,Emotional Regulation,Social SkillsPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculummotivation, icebreakers, team building, game, quiz,
Class Dojohttps://www.learningarchitects.com/wp-content/uploads/2024/07/class-dojo.pngA whole class reward system where teachers can manage and track student's behaviour in real time. This is an app for use by teachers and parents, rather than students. https://www.classdojo.com/en-gb/?redirect=trueWeb,iOS,AndroidMotivational ToolPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8English,Mathematics,Across Curriculumrewards, motivation, game, behaviour
Classcrafthttps://www.learningarchitects.com/wp-content/uploads/2024/07/classcraft.pngEncourages teamwork and collaboration while giving students instant feedback on soft skills, such as attendance, cooperation, homework completion, and classroom behavior. Use the game to motivate students, awarding points when they encourage classmates, complete assignments on time, respect noise levels, and more.https://www.classcraft.com/iOS,WebMotivational ToolPhase 3: Year 7-8,Phase 4: Year 9-10Across Curriculumattendance, cooperation, homework completion, behaviour
Classroom Zenhttps://www.learningarchitects.com/wp-content/uploads/2024/07/classroom-zen.pngFinding Zen for Your Classroomhttps://classroomzen.com/WebMotivational Tool,Emotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumnoise management, breathing, brain break, typing
CoughDrophttps://www.learningarchitects.com/wp-content/uploads/2024/07/CoughDrop.pngA simple AAC communication app built for individuals with autism, cerebral palsy, Down syndrome, Angelman syndrome, Rett syndrome, or other complex communication needs. https://apps.apple.com/nz/app/id1021384570?ign-mpt=uo%3D4Mac OS,iOS,AndroidAutism,ASDPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumcommunication, AAC,
Duolingo ABChttps://www.learningarchitects.com/wp-content/uploads/2024/07/Duolingo-ABC.pngProvides mini-games to support learning how to read. Concepts get more complex as the student progresses. One downside is that if kids come to Duolingo ABC - Learn to Read with some reading skills already, they'll have to slog through the early levels first.https://apps.apple.com/us/app/id1440502568?ign-mpt=uo%3D4iOS,AndroidLiteracyPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-14Englishcommunication, learning to read
Elementarihttps://www.learningarchitects.com/wp-content/uploads/2024/07/Elementari.pngA website for creating and publishing simple interactive and animated digital stories. The story creator (which is like a slideshow tool) fuses digital storytelling with important elements of coding and computational thinking. Students create a series of slides featuring text, images, illustrations, sound (including music and voice-over), and code blocks (functions, variables, logic, events, and objects).https://elementari.com/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8Across Curriculumcoding, story, animation, slideshow, presentation, Computational Thinking
Feelu:Mental Health Trackerhttps://www.learningarchitects.com/wp-content/uploads/2024/07/feelu.pngFeelu is a multi-award-winning ad-free digital application designed to improve children’s social-emotional development. Feelu has three worlds: Feelings, Kindness and Mindfulness.https://feelu.ca/iOSEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6Across Curriculumemotional regulation, feelings, mindfulness
GimKithttps://www.learningarchitects.com/wp-content/uploads/2024/07/gimkit.pngA online formative assessment tool with unique games designed to engagestudents and improve mastery. Designed by a high school student.https://www.gimkit.com/WebMotivational ToolPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumgame, flashcards, quiz
GoNoodlehttps://www.learningarchitects.com/wp-content/uploads/2024/07/GoNoodle.pnghttps://www.gonoodle.com/Web,iOS,AndroidMotivational Tool,Social Skills,Emotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6Across Curriculumgame, dance, emotional regulation, breathing, activities, mindfulness
Helperbirdhttps://www.learningarchitects.com/wp-content/uploads/2024/07/helperbird.pngProviding personalized support for browsing, reading, and writing on the web. Whether you're reading a movie review or writing an email, Helperbird can make web pages, PDFs, and documents more accessible and productive to meet your needshttps://www.helperbird.com/Chromebook,WebDyslexia,LiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum,Englishaccessibility, screen reader, vision, summarise webpage, highlighter
Keedogo Plushttps://www.learningarchitects.com/wp-content/uploads/2024/07/kedogo-plus.pngAn iPad keyboard with word prediction designed for children and young students. The keyboard provides a simplified layout with just the essential keys so early writers can focus on developing their skills rather than being distracted by symbols and functions they don’t yet need.https://apps.apple.com/nz/app/keedogo-plus/id918496636iOSDyslexia,LiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13,Phase 1: Year 1-3 (Foundation)Across Curriculum,Englishword prediction, accessibility, keyboarding, typing
Khan Academy for Kidshttps://www.learningarchitects.com/wp-content/uploads/2024/07/Khan-academy-kids.pngInspire a lifetime of learning and discovery with our free, fun educational program for children ages two to eight.https://learn.khanacademy.org/khan-academy-kids/iOS,AndroidEmotional Regulation,Social Skills,Executive FunctionPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6English,Mathematics,Physical Education & healthonline learning, online course
Meet Heckertyhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Meet-Heckerty.pngInteractive books are great with all kids, but kids on the autism spectrum are often especially drawn to the technology and interaction. Can be used 1-on-1 with students to discuss empathy and other social-emotional skills or for general reading practice.https://apps.apple.com/nz/app/id514220257?ign-mpt=uo%3D4iOSASD,AutismPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-7Englishreading, vocabulary development, books, emotional regulation, learning to read
Mindful Powershttps://www.learningarchitects.com/wp-content/uploads/2024/07/mindful-powers.pngLearn and practice mindfulness to respond more effectively to stressful situations through the power of play.https://apps.apple.com/us/app/mindful-powers/id1163342397iOS,AndroidEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-8Across Curriculum,Englishemotional regulation, feelings, mindfulness, play
Mindomohttps://www.learningarchitects.com/wp-content/uploads/2024/07/mindomo.pngProvides a way to organize concepts and present ideas for both school and personal projects. Kids can make discoveries, and learn how to present concepts clearly, by making diagrams that break ideas down into parts. The site is good for helping kids reflect on their own thinking and creativity.https://www.mindomo.com/iOS,WebLiteracy,Executive FunctionPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculumdiagram, visual representation, mindmap
Minecraft Educationhttps://www.learningarchitects.com/wp-content/uploads/2024/07/education-minecraft-logo.pngMinecraft Education has features built specifically for learning environments to support collaboration, assessment, coding, and more.http://education.minecraft.netiOS,Mac OS,Windows,Android,ChromebookMotivational ToolPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13English,Mathematics,Science,Social Sciences,Technology,The Arts,Across Curriculumcoding, assessment, game
Mood Trackerhttps://www.learningarchitects.com/wp-content/uploads/2024/07/mood-tracker.pngOur Anxiety Tracker Apps help you understand your mood to manage them and feel better faster. We want you to be more aware of your moods, so you can be able to manage every lifestyle choice better, make informed health decisions, prevent or avoid triggers of negative moods, and work towards a better life.https://apps.apple.com/nz/app/mood-tracker/id1619776802iOSEmotional RegulationPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13emotional regulation, feelings, mindfulness, anxiety
Motehttps://www.learningarchitects.com/wp-content/uploads/2024/07/mote.pngMote - fast, friendly voice messaging, easily add voice comments and audio content to documents, assignments, emails and forms. Integrated into Google Docs, Drive, Slides, Sheets, Forms, Classroom and Gmail - for easy recording and playback.https://chrome.google.com/webstore/detail/mote-voice-notes-feedback/ajphlblkfpppdpkgokiejbjfohfohhmkWeb,ChromebookDyslexia,LiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum,Englishscreen recording, video, audio recording
NaNoWriMo Young Writers Programhttps://www.learningarchitects.com/wp-content/uploads/2024/07/NaNoWriMo.pngA fun, empowering approach to creative writing - helps kids draft an entire novel in just one month. Writer resources allow users to go deeper into the writing process, and students can even get guidance by using one of the site's "100% Non-Boring Workbooks," featuring imagination-sparking activities.https://ywp.nanowrimo.org/WebLiteracyPhase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13English, Lanugageswriting, novel,
Newselahttps://www.learningarchitects.com/wp-content/uploads/2024/07/newsela.pngAn online news-as-literacy platform that features high-interest articles on everything from current events to myths and legends and from literature to science. Users can choose a free account or paid subscriptions that include daily news story updates and subject-specific products.Newsela.comWebLiteracyEnglish, Social Sciencesreading, news, learning to read
Number Sharkhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Numbershark-.pngNumber Shark gives you over 500 number topics, from counting and addition, to fractions and decimals. There are 2,000 worded problems, developing many skills as well as providing real-life examples.https://www.wordshark.co.uk/numbershark/NumeracyMathematics
OpenDyslexic for Chromehttps://www.learningarchitects.com/wp-content/uploads/2024/07/Open-Dyslexic-for-Chrome.pngOpen-Dyslexic is an open sourced font created to increase readability for readers with dyslexia. This extension overrides all fonts on web pages with the OpenDyslexic font, and formats pages to be more easily readable. https://chrome.google.com/webstore/detail/opendyslexic-for-chrome/cdnapgfjopgaggbmfgbiinmmbdcglnamChromebook,WebDyslexiaPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
Otsimo Special Educationhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Otsimo.pngOtsimo is a certified and award-winning educational game application developed for individuals diagnosed with learning disorders, attention deficit disorders, autism, Down syndrome, Aspergers, and other special needs. https://apps.apple.com/app/id1084723774iOSASD,AutismPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6
Popplethttps://www.learningarchitects.com/wp-content/uploads/2024/07/popplet.pngMind mapping, or linking ideas as Popplet allows, is a creative way to get thoughts out of a student's brain and onto the screen. Popplets allow kids to share and make sense of their ideas using words, images, drawings, and video. They can link ideas to form the outline structure for a speech, paper, or presentation and then add details elaborating even more. Popplet can help students organize their thoughts and make sense of the information they're learning.https://www.popplet.com/iOS,WebLiteracy,Executive Function
Prismhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Prism.pngPrism is an online-based game that follows the story of Fox, who meets several animals on his quest to save the forest from a flooded river. The game puts the player into the shoes of students with autism and assists players in empathizing with the lives of kids who experience differences from their peers. https://www.etc.cmu.edu/projects/prism/WebAutismPhase 2: Year 4-6,Phase 3: Year 7-8
QuestionIthttps://www.learningarchitects.com/wp-content/uploads/2024/07/QuestionIt.pngQuestionIt is an educational app for children with autism or other significant language disorders that provides systematic instruction over multiple opportunities to teach children what kind of word answers which type of Wh question.https://apps.apple.com/nz/app/id458737797?ign-mpt=uo%3D4iOSLiteracy,AutismPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8
Quillhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Quill-1.pngQuill gives teachers instant access to the kinds of grammar and writing lessons they've usually had to create themselves. With Quill, the icing on top is that the lessons are adaptive, and students get immediate, instructive feedback as they work through the application. Feedback alerts students to both correct and incorrect examples of usage, and sentence activities include multiple examples of good answers.https://www.quill.org/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Read & Write for Googlehttps://www.learningarchitects.com/wp-content/uploads/2024/07/read-and-write.pngThe Read&Write toolbar integrates seamlessly with Google Workspace for Education apps. To make it easy for students to access literacy support tools when working on Google Docs, PDFs, ePubs and even webpages. Providing students with a helping hand with reading and writing, where and when they need it.https://www.texthelp.com/en-au/products/read-and-write-education/for-google-chrome/Web,ChromebookLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13English
Read Aloudhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Read-Aloud-new.pngRead aloud the content of any web page with one click.https://readaloud.app/Chromebook,Mac OS,WindowsLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Reader Modehttps://www.learningarchitects.com/wp-content/uploads/2024/07/Reader-Mode-grey.pngA feature-packed distraction-free web reader with dyslexia support and research toolshttps://chrome.google.com/webstore/detail/reader-mode/llimhhconnjiflfimocjggfjdlmlhblmWeb,ChromebookDyslexia,LiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum,English
readermode.iohttps://www.learningarchitects.com/wp-content/uploads/2024/07/ReaderMode.pngReader Mode is a Chrome reading extension and web app that removes clutter, ads and distractions, that also includes dyslexia support, read-it-later, highlighter, annotation, text-to-speech, citation generator and many other features all in one tool.https://readermode.io/Chromebook,WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
ReadWorkshttps://www.learningarchitects.com/wp-content/uploads/2024/07/Readworks-new.pngThe content-rich ReadWorks platform easily lends itself to differentiation and supports students' development of vocabulary skills and background knowledge. Convenient features such as the ability to curate lists, view assignments over time, and assign to individuals and groups make it easy to target instruction and monitor student progress. The Article-A-Day feature lets teachers in virtually any content area support student literacy, and abundant filters help teachers find just-right content for their students.https://www.readworks.org/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10
ReadWriteThinkhttps://www.learningarchitects.com/wp-content/uploads/2024/07/RWT.pngReadWriteThink is a gift for English language teachers. There's a wealth of high-quality and accessible content here, spread out across levels and for the both students and teachers alike. Lesson plans and activities are well-designed and encourage depth of learning; however, many materials are PDFs which makes remixing a bit more difficult. Resources are considered classroom-tested and evidence-based, and feature author bios with credentials to verify that facthttps://www.readwritethink.org/WebLiteracyPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10
Seesaw learning Journalhttps://www.learningarchitects.com/wp-content/uploads/2024/07/SeeSaw-new.pngLiteracy,Numeracy,Executive Function,Social SkillsPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8English,Mathematics,Science,Social Sciences,Physical Education & health,Technology,The Arts,Across Curriculum
Smiling Mindhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Smiling-Mind.pngSmiling Mind is Australia’s leading digital-led, prevention focussed mental health not-for-profit. Smiling Mind has been helping minds thrive for over 10 years and are the innovators behind Australia’s most trusted mental wellbeing app. Our evidence-based tools support people to learn the skills to maintain their mental health in fun and interactive ways.https://www.smilingmind.com.au/smiling-mind-appiOS,AndroidEmotional Regulation,Social Skills,Executive FunctionPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Story Jumperhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Story-Jumper-2.pngStoryJumper is a website that lets students create and publish their own illustrated stories. Whether students are beginning writers or brushing up on their skills, StoryJumper provides an outlet for them to use their imaginations as well as learn some real writing strategy if they're ready for it. The simple interface auto-saves students' progress as they drag and drop images to illustrate their stories and add text. A free teacher account includes a separate dashboard, a handful of helpful classroom features, and lots of teaching supports including lesson plan ideas.https://www.storyjumper.com/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8
Super Stretch Yogahttps://www.learningarchitects.com/wp-content/uploads/2024/07/Super-Stretch-Yoga.pngSuper Stretch is a fun, interactive yoga app created for kidsMove, play and breathe as Super Stretch introduces you to his friends and their yoga poseshttps://apps.apple.com/us/app/super-stretch-yoga/id456113661iOS,AndroidEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6Physical Education & health
Talk & Commenthttps://www.learningarchitects.com/wp-content/uploads/2024/07/T-C.pngMake voice notes and comments on any site!Collaborate with your voice, anywhere on the web.Talk&Comment lets you create voice notes inside any service on the web, including Google Docs, Google Classroom,https://chrome.google.com/webstore/detail/talk-and-comment-voice-no/djnhkfljnimcpelfndpcjcgngmefaobl/relatedWeb,ChromebookDyslexia,LiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum,English
Talk with me ChatGPThttps://www.learningarchitects.com/wp-content/uploads/2024/07/talk-with-me-Chat-GPT.pngTalk to ChatGPT through your microphone and hear its responses with a voice. This uses speech recognition and text-to-speech technologies from Google Chrome.https://chromewebstore.google.com/detail/talk-with-me-chatgpt/kgcjggkpnjfohofdpbiicichaafhnmlpLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
This for That: Token Boardhttps://www.learningarchitects.com/wp-content/uploads/2024/07/This-for-That-Token-Board.pngToken boards are great assistive tools for children with autism and other developmental disabilities. Token boards track and display progress toward earning a reward. The child receives tokens for demonstrating appropriate behavior and once a specific amount of tokens are collected, the child earns a reward!http://pixelationlabs.com/Motivational Tool,ASDAcross Curriculum
This for That: Visual Scheduleshttps://www.learningarchitects.com/wp-content/uploads/2024/07/Visual-Schedules.pngThis for That allows you to create basic visual schedules without voice recording.ASDAcross Curriculum
Three Good Things - A Happiness Journalhttps://www.learningarchitects.com/wp-content/uploads/2024/07/3-Good-things.pngThree Good Things - A Happiness Journal is a very simple, free journal app that enables users to record three positive experiences every day. Each entry is limited to 100 characters or less. Created by a teenager, the app is based on brain research that suggests focusing on positive moments daily can increase happiness.https://apps.apple.com/au/app/three-good-things-a-happiness-journal/id1242079576iOSEmotional RegulationPhase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13,Phase 2: Year 4-6
UDL Book Builderhttps://www.learningarchitects.com/wp-content/uploads/2024/07/UDL-Book-Builder.pngCAST UDL Book Builder is a free online tool that lets kids create, publish, share, and read digital books. The tool is designed around Universal Design for Learning (UDL), an educational framework meant to support diverse learning needs. Books can include a range of visual, audio, and interactive supports for readers. Many books in the Book Builder library include learning guides to help parents and teachers facilitate discussion and enhance the reading experience. Kids can also use the tool to publish their own stories, which can incorporate original illustrations and photographs.http://bookbuilder.cast.org/WebLiteracyPhase 2: Year 4-6,Phase 3: Year 7-8
Unite for Literacyhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Unite-for-Literacy.pngAt Unite for Literacy, we picture a world where all children have access to an abundance of books that celebrate their languages and cultures and cultivate a lifelong love of reading.https://www.uniteforliteracy.com/WebLiteracyPhase 2: Year 4-6,Phase 1: Year 1-3 (Foundation)
Visorhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Visor.pngAs well as being a great general purpose screen dimmer, Visor's overlays and point of focus feature may be assistive to users with visual perceptual difficulties such as Dyslexia, Scotopic Sensitivity Syndrome and Visual Stress. https://chrome.google.com/webstore/detail/visor/lhpbckonakppajdgicbjdfokagjofnobWeb,ChromebookDyslexiaPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
WoeBothttps://www.learningarchitects.com/wp-content/uploads/2024/07/Woebot-Health.pngMeet Woebot, your personal mental health ally that helps you get back to feeling like yourself. Grounded in science and powered by natural language processing, Woebot is easy to talk to and fits right into your life, whenever you want to chat.https://woebothealth.com/iOS,AndroidEmotional RegulationPhase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Word Sharkhttps://www.learningarchitects.com/wp-content/uploads/2024/07/wordshark.pnghttps://www.wordshark.co.uk/LiteracyPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6English
Wunderhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Wunder.pngThe first community app for parents of kids with learning and thinking differences, like ADHD and dyslexiaConnect with other parents and get expert support — all for free, in one safe place.https://www.understood.org/en/wunderiOS,Android,WebDyscalculia,ADHD,UDL,Dyslexia,ASD
Zones of Regulation Apphttps://www.learningarchitects.com/wp-content/uploads/2024/07/Zones-of-Regulation.pngWhen using this app, students learn how to use strategies or tools to manage their feelings and behaviors in each colour zone. The app also provides students with the ability to build a repertoire of tools that can be used to regulate and move between zones (i.e., breathing, counting, etc.). The app coincides directly with the lessons and concepts taught in Leah Kuypers’ book “Zones of Regulation.”https://www.zonesofregulation.com/the-zones-of-regulation-app.htmliOS,Mac OSEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6
ConversationBuilderTeenhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Conversation-Builder-Teen.pngConversationBuilderTeen is a teen version of the popular and award winning ConversationBuilder virtual conversation simulator. It is designed to help teenaged children learn how to have multi-exchange conversations with their peers in a variety of social settings. The auditory pattern of conversation is presented in a visual format to help students recognize and master the flow of conversation.https://apps.apple.com/nz/app/id551522479?ign-mpt=uo%3D4iOSAutismPhase 5: Year 11-13,Phase 4: Year 9-10
ConversationBuilderhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Conversation-Builder.pngConversationBuilder™ is designed to help primary aged children learn how to have multi-exchange conversations with their peers in a variety of social settings.The auditory pattern of conversation is presented in a visual format to help students recognize and master the flow of conversation. Students will learn when it is appropriate to introduce themselves, ask questions, make observations and change the subject of the conversation.https://apps.apple.com/nz/app/id413939366?ign-mpt=uo%3D4iOSAutismPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8
SchoolAIhttps://www.learningarchitects.com/wp-content/uploads/2024/07/School-AI.pngThe all-in-one AI platform for your classroom.Designed for K-12 students with built-in monitoring & controls for teachers.https://schoolai.com/WebMotivational ToolPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Engage Playtoolshttps://www.learningarchitects.com/wp-content/uploads/2024/07/Engage-word.pngENGAGE is an evidence-based approach to developing children’s self-regulation skills through playhttps://engageplay.co.nz/WebEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6Across Curriculum
Calming Strategies Toolboxhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Calming-Strategies.pngThis is a collection of strategies that can help people of any age to handle stressful, upset emotions in a healthy way.https://sites.google.com/scred.k12.mn.us/scredsel/calming-strategies-toolboxWebEmotional RegulationPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
Classroom Screenhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Classroom-Screen.pngWith ClassroomScreen, there a number of digital widgets teachers can project onto a screen for the entire class. Select a language and background to get started, and then place the desired widget where students can view it easily. Use the clock, timer, traffic light, and sound level tools to guide independent work or enhance the flow of group work.https://classroomscreen.com/WebMotivational Tool,Executive Function,Teacher ToolPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
ThingLinkhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Thing-Link.pngInteractive media platform for creating engaging, visual learning experienceshttps://www.thinglink.com/WebUDL,Teacher ToolPhase 1: Year 1-3 (Foundation),Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
FrameVRhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Frame-VR-1.pngBrowser-based virtual reality platform for collaborative learning experiencesframevr.ioWebUDLPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13Across Curriculum
Merge Cubehttps://www.learningarchitects.com/wp-content/uploads/2024/07/merge-cube.pngHandheld holographic device that brings digital content to lifehttps://mergeedu.com/cubeiOS,AndroidUDLPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Classroom Screenhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Classroom-Screen.pngDigital teaching tool with various widgets for classroom managementhttps://classroomscreen.com/WebUDL,Teacher ToolPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Classwork Zoomhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Classwork-zoom.pngReal-time progress monitoring and intervention toolhttps://classworkzoom.com/Web,ChromebookUDL,Teacher ToolPhase 2: Year 4-6,Phase 3: Year 7-8,Phase 4: Year 9-10,Phase 5: Year 11-13
Bear Focus Timerhttps://www.learningarchitects.com/wp-content/uploads/2024/07/Bear-Focus-Timer.pngSimple, distraction-free timer app with a cute bear animation to encourage focushttps://bear-focus-timer.com/iOSUDLPhase 1: Year 1-3 (Foundation),Phase 2: Year 4-6,Phase 3: Year 7-8

These resources were compiled by Iain Cook-Bonney who is one of our digital learning PLD facilitators who serves the Otago region.

Our digital learning specialists can support you and your team in a wide variety of ways.

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